{ "shot": { "composition": "wide establishing shots transitioning to medium orbit and macro close-up", "lens": "24mm for wide interior, 50mm for orbit, 90mm macro for device", "frame_rate": "30fps standard with subtle ramping during gesture moments", "camera_movement": "smooth orbital tracking around subject, gentle push-in for close-up" }, "subject": { "description": "androgynous individual interacting with futuristic home interface", "wardrobe": "monochromatic high-tech loungewear with subtle metallic textures", "props": "transparent ripple-reactive interfaces, glass-like control device" }, "scene": { "location": "suspended apartment overlooking neon cyberpunk cityscape", "time_of_day": "twilight", "environment": "minimalist architecture with panoramic windows, glowing neon haze outside" }, "visual_details": { "action": "gestures in air controlling environment, responsive lighting, final close-up of device", "special_effects": "holographic UI, liquid ripple transitions, adaptive lighting", "hair_clothing_motion": "minimal motion, soft fabric flow with elegant gesturing" }, "cinematography": { "lighting": "ambient interior glow with reactive accents, neon reflections", "color_palette": "cool cyans, deep purples, soft whites with glass highlights", "tone": "elevated, futuristic, serene" }, "audio": { "music": "ambient synthwave with digital chimes and subtle builds", "ambient": "soft city hum, electronic interface whispers", "sound_effects": "gesture-triggered whooshes, soft chime on logo", "mix_level": "refined spatial mix with immersive clarity" }, "dialogue": { "character": "", "line": "", "subtitles": false } }
KLING 4.0 影片畫廊
看看創作者如何使用 Kling 4.0
瀏覽 Kling 4.0 AI 影片範例,開啟任意片段即可研究其提示詞。複用提示詞,再調整主體、動作、運鏡和風格,創作自己的版本。
Cinematic long shot with forward tracking: In a frozen wasteland under a black sky filled with auroras, a small squad treks across an ice ridge, their footsteps crunching over ancient wreckage. Wind howls. One pauses, raising a scope. In the valley below: dozens of beasts, dormant, coiled around a shattered mech carrier. The camera slowly tracks forward as the squad descends each step heavy, uncertain. Then one of the creatures stirs. Its eyes glow. Others follow. The ice begins to crack beneath their feet. The camera pulls upward as all hell breaks loose, beasts charging up the slope, soldiers scrambling, rifles lighting up the darkness in staccato bursts.
{ "shot": { "type": "single", "camera_motion": "slow top-down crane descend with subtle push-in (no cuts)", "loop_hint": "hold final 6 frames for seamless autoplay" }, "subject": { "character": "blonde woman with a single back braid, wearing a flowing black evening dress with thigh-high slit; barefoot; goddess-ritual vibe", "pose": "arms outstretched overhead touching a luminous golden arc; head bowed slightly", "expression": "calm, reverent focus", "wardrobe_motion": "fabric breathes gently; hem sways from faint updraft" }, "scene": { "environment": "black void stage with sparse floating dust motes", "hero_prop": "crescent-like golden light arc above her hands (liquid-light ribbon)", "fx": ["soft volumetric glow", "micro-particle drift", "subtle heat shimmer near arc"], "time_of_day": "timeless night" }, "visual_details": { "beats": [ { "time": "0.0-2.4", "action": "Camera descends from above; subject silhouette resolves; dormant gold arc begins to glimmer as hands make contact.", "focus": "top-down framing, shoulders and braid highlighted" }, { "time": "2.4-5.4", "action": "Arc brightens and bends smoothly into a perfect crescent; light blooms along her arms; dust motes orbit slowly.", "focus": "rim highlights on skin; gentle lens bloom on the arc" }, { "time": "5.4-8.0", "action": "She rises a few centimeters (levitation hint) while arc hums and stabilizes; fabric lifts softly; camera finishes push-in and settles for loop.", "focus": "hero tableau centered; clean negative space around figure" } ] }, "cinematography": { "lens": "portrait 65–85mm feel, shallow depth (f/2.0)", "framing": "centered vertical figure; arc sits just above frame midline; low key with strong speculars", "exposure": "protect highlights on arc, maintain true blacks; mild roll-off on skin", "post": "cinematic contrast; glow bloom on arc; very light film grain; negligible chromatic aberration" }, "audio": { "fx": [ "low airy shimmer tied to the arc brightness", "soft cloth rustle on levitation", "sub-bass swell at 5.4s" ], "music": "minimal drone in D minor, barely rising toward the final hold", "dialogue": "none" }, "color_palette": { "primary": "molten gold (#F5C76A)", "secondary": "amber highlights (#D69B3A)", "accents": "skin neutrals with warm rim", "background": "pure black (#000000)" }, "physics_rules": [ "dust motes drift on gentle convection; no chaotic turbulence", "cloth responds to continuous mild updraft; inertia preserved", "arc emits soft light that illuminates nearby skin and fabric with inverse-square falloff" ], "visual_rules": [ "no text, captions, or watermarks", "keep background clean; no extra props", "avoid camera shake and excessive bloom; preserve detail in highlights", "maintain elegant anatomy and natural hand poses" ], "negative_prompt": [ "cartoonish rendering", "overexposed arc clipping", "banding or posterization in blacks", "extra limbs or finger artifacts", "busy background", "harsh color shifts (green, magenta)" ], "metadata": { "mood": "sacred, poised, ascendant", "platform_goal": "high-readability loop thumbnail with bright gold arc framing the centered subject" } }
{ "shot": { "composition": "tight rear POV shot directly behind frantic bee, wings vibrating violently in frame", "lens": "GoPro ultra-wide with extreme distortion to amplify speed", "frame_rate": "180fps with ramping slow-motion bursts on near collisions", "camera_movement": "hyper-fast forward rush with jitter, mimicking chaotic flight path" }, "subject": { "description": "bee racing full throttle through university corridors in panic, wings shaking violently", "wardrobe": "", "props": "students dodging aside, papers and books scattering, doors slamming open" }, "scene": { "location": "endless university hallway with fluorescent lights and lockers", "time_of_day": "midday rush, crowded corridors", "environment": "blurred faces of surprised students, moving obstacles flying past in streaks" }, "visual_details": { "action": "bee blasts forward in straight chaotic line, barely missing heads and shoulders, narrowly escaping slamming doors and spinning around obstacles", "special_effects": "extreme motion blur, speed warp trails, shockwave distortion around wings, lights streaking by" }, "cinematography": { "lighting": "harsh fluorescent lighting flickering as speed distorts space", "color_palette": "cool whites, blurred neon streaks, chaotic color flashes from student clothing", "tone": "frenetic, high-adrenaline, disorienting" }, "audio": { "music": "fast EDM with rising tempo and heavy drops synced to near misses", "ambient": "chaotic corridor reverberation fading under speed", "sound_effects": "intense buzzing amplified, violent whooshes, crashes and startled shouts passing rapidly", "mix_level": "overwhelming immersive mix, pushing speed sensation" } }
{ "shot": { "composition": "medium-wide shot with claymation-style depth and handcrafted textures", "lens": "50mm virtual stop-motion lens with slight fisheye distortion", "frame_rate": "12fps to mimic traditional claymation pacing", "camera_movement": "slow dolly push-in toward Bilbo, with sudden tilt up on dragon reveal" }, "subject": { "description": "claymation Bilbo Baggins, wide-eyed and trembling, tiptoes across a mountain of gold", "wardrobe": "tiny sculpted wool cloak, clay sword, hand-textured curls", "props": "glittered clay coins, oversized goblets, clay Arkenstone glowing subtly" }, "scene": { "location": "Smaug’s hoarded treasure hall under the Lonely Mountain", "time_of_day": "dim cavern lit by fire-glow and scattered treasure reflections", "environment": "clay-crafted columns, soot-blackened walls, gold piles molded with finger prints" }, "visual_details": { "action": "Bilbo freezes as a low rumble shakes the hoard and a massive clay claw emerges", "special_effects": "stop-motion fire breath effect using layered painted cellophane, glowing eyes frame-by-frame animated", "hair_clothing_motion": "subtle, jittery frame-to-frame cloak motion and expressive clay eye shifts" }, "cinematography": { "lighting": "warm clay-fire bounce lighting mixed with cool cavern shadows", "color_palette": "burnt oranges, muted browns, deep shadows, with gold shimmer", "tone": "tense, handcrafted, whimsically eerie" }, "audio": { "music": "orchestral clay percussion and slow string plucks with echo", "ambient": "distant rumbling, coin shifts, a single deep dragon breath", "sound_effects": "creaky stop-motion footsteps, crackling treasure slide", "mix_level": "ambience forward with subtle music underlay" }, "dialogue": { "character": "Smaug (claymation voice)", "line": "I smell you, thief... Do not think you can hide from me.", "subtitles": false } }
{ "shot": { "composition": "top-down spinning claymation shot of the Endurance aligning with the docking station", "lens": "virtual macro lens with slight barrel distortion for handmade effect", "frame_rate": "12fps with deliberate clay flicker", "camera_movement": "rotational tracking around the spinning ships, tightening as docking nears" }, "subject": { "description": "claymation Cooper in a sculpted flight suit, intensely controlling the Endurance as it rotates into place", "wardrobe": "tiny molded astronaut suit with moving clay tubes and helmet visor reflections", "props": "hand-sculpted console with blinking lights, rotating docking clamps, clay ring segments" }, "scene": { "location": "orbit above a stylized black hole with painted light swirl backdrop", "time_of_day": "deep space — star-speckled black with ambient glow from distant galaxy", "environment": "floating clay debris, sculpted ring shadows, mini clay model of Gargantua in the distance" }, "visual_details": { "action": "the ships spin faster, Cooper aligns them with pinpoint timing, the clamps connect in a satisfying clay click", "special_effects": "hand-drawn star trails, layered glow from the black hole, clay particles flung by centrifugal motion", "hair_clothing_motion": "helmet strap sways inside the capsule, clay fingers twitch on the controls" }, "cinematography": { "lighting": "subtle clay studio-style lighting with harsh contrast from the black hole side", "color_palette": "matte black, dusty gray, and blue glow tones with bursts of warm orange during connection", "tone": "intense, handcrafted, suspenseful" }, "audio": { "music": "claypipe organ version of Interstellar theme with chime loops", "ambient": "muted beeps, radio static, deep space hum", "sound_effects": "clicking clay clamps, creaky plastic panels, muffled breathing inside helmet", "mix_level": "music builds to climax with sound FX punched forward during final lock" }, "dialogue": { "character": "Cooper (claymation voice)", "line": "Hold on... we’re going to dock manually.", "subtitles": false } }
{ "shot": { "composition": "sweeping wide claymation shot of the Hogwarts Express approaching the castle", "lens": "virtual tilt-shift clay camera with exaggerated depth", "frame_rate": "12fps classic stop-motion pace", "camera_movement": "dolly shot following train, crane-style tilt up to reveal clay Hogwarts" }, "subject": { "description": "claymation Harry Potter leaning out of the train window, eyes wide with wonder", "wardrobe": "miniature sculpted robes, scarf with moving clay fringe, round glasses molded on", "props": "clay owl in cage, sculpted suitcase with spellbooks, hand-shaped wand in pocket" }, "scene": { "location": "Hogwarts Express track curving beside a clay river, leading to Hogwarts castle on a hill", "time_of_day": "twilight with fading sculpted sky gradients", "environment": "rolling clay hills, fiber-clouds on strings, flickering castle windows made of translucent clay" }, "visual_details": { "action": "train puffs clay steam as Harry gazes at the glowing castle, cloak fluttering slightly", "special_effects": "stop-motion light flickers in the windows, twinkling stars added frame-by-frame", "hair_clothing_motion": "Harry’s hair shifts subtly between frames, scarf bobs in the wind" }, "cinematography": { "lighting": "soft clay-style ambient lighting with glowing castle highlights", "color_palette": "deep blues, warm golds, and hand-painted brick reds", "tone": "magical, nostalgic, hand-crafted" }, "audio": { "music": "gentle clay-bell chimes and whimsical glockenspiel melody", "ambient": "train wheels clacking, faint owl hoot, breeze on the hill", "sound_effects": "soft clay footsteps, luggage bump, magical sparkle twinkles", "mix_level": "music-forward mix with delicate ambient textures" }, "dialogue": { "character": "Harry Potter (child voice, claymation-style)", "line": "Is that... Hogwarts?", "subtitles": false } }
{ "shot": { "composition": "fragmented pieces of a PS5 DualSense controller assembling mid-air with zero-gravity motion and explosive impact points", "lens": "35mm virtual lens with fast rack focus and shallow depth of field on each part", "frame_rate": "1000fps during slow-motion assembly, 60fps in between", "camera_movement": "ultra-dynamic orbital spins, snap-zooms on triggers, inside-out fly-through of the controller body, ending in hard push-in on the completed device" }, "subject": { "description": "PS5 DualSense controller forming from raw floating components — triggers, face buttons, analog sticks, haptic core — coming together with sonic force", "wardrobe": "", "props": "transparent trigger shells, vibrating actuator module, light bar strip, PlayStation symbols spinning before locking into buttons" }, "scene": { "location": "digital void resembling a dark console startup space with particle fog and ambient grid lighting", "time_of_day": "stylized tech-space", "environment": "hovering digital dust, low-lying mist, energy lines pulsing with every part assembled" }, "visual_details": { "action": "each piece enters frame like a precision missile, locking into place with sonic booms — thumbsticks spiral in, faceplate slams down with micro-explosions of light, final PlayStation logo burns in at the center — controller lands on glass surface, sending out shock ripples and lighting up its LEDs", "special_effects": "light trail streaks, magnetic snap FX, glitch pulses, haptic vibration simulated in slow motion, LED ignition flare", "hair_clothing_motion": "" }, "cinematography": { "lighting": "pulsed spotlight bursts from above and below, reflective surfaces bouncing light off every plastic curve", "color_palette": "ice white, midnight black, pulse blue, reactive neon flares", "tone": "tech-futuristic, powerful, sleek" }, "audio": { "music": "cinematic synthwave with layered build-ups and sharp percussive drops", "ambient": "low digital hum, frequency sweeps, energy pulses rising", "sound_effects": "clicks, pressure pops, deep magnetic lock-ins, startup chime reimagined as an impact sting", "mix_level": "studio-grade mix with 3D stereo positioning, sharp highs for clicks and wide low-end on impacts" }, "dialogue": { "character": "", "line": "", "subtitles": false } }
{ "description": "Photorealistic cinematic shot of an empty pastel-pink bedroom with white wood floors and soft daylight streaming in. A sealed Hello Kitty box with a pink bow sits in the center. It wiggles, then bursts open in a bright, sparkly puff. The room transforms instantly No text.", "style": "photorealistic cinematic", "camera": "fixed wide angle, front-facing for symmetrical reveal", "lighting": "soft, diffused natural light with subtle pink glow accents", "room": "blank pastel bedroom transformed into a Hello Kitty sanctuary", "elements": [ "Hello Kitty box (logo and bow visible)", "Hello Kitty bedding and pillows", "plushies (Hello Kitty, My Melody, Cinnamoroll, Kuromi)", "wall art or framed posters", "floating shelves with figurines and pastel accessories", "vanity with mirror and pink chair", "Hello Kitty lamp or neon sign", "heart rug or fluffy floor mat", "bow-shaped throw pillows" ], "motion": "box opens, cute Sanrio items explode out and assemble rapidly and precisely", "ending": "soft, cozy Hello Kitty room glowing with pink warmth and charm", "text": "none", "keywords": [ "16:9", "Hello Kitty", "Sanrio", "pastel bedroom", "fast assembly", "no text", "photorealistic", "pink explosion", "cozy kawaii" ] }
探索 Kling 4.0 與領先 AI 影片模型
以 Kling 4.0 作為 AI 影片工作流的核心,並在不同風格、速度或預算需求下比較其他領先模型。所有生成結果都可在同一個工作區中建立與管理。
使用 Kling 4.0 創作各種 AI 影片
使用 Kling 4.0 將文字提示詞或參考圖片轉化為具有明確動作與運鏡設計的精緻 AI 影片。
為什麼選擇 KLING 4.0
創作者為什麼選擇 Kling 4.0
Kling 4.0 為你提供一條從最初創意到成品 AI 影片的清晰創作路徑。
Kling 4.0 價格
經常創作可選擇每月 Kling 4.0 積分,需要更多生成次數時也可隨時購買一次性積分包。
- 隨時可取消
- 生成失敗自動退還積分
- Stripe 安全支付
Basic 方案
適合嘗試熱門玩法或偶爾創作
按年付 US$125 · 節省 US$53.80
每段 Kling 影片約 US$1.49
- 無水印
- 商業使用權
- 優先支援
- 優先處理佇列
Pro 方案
適合每週都發布內容的創作者
按年付 US$243 · 節省 US$105
每段 Kling 影片約 US$0.81
- 無水印
- 商業使用權
- 優先支援
- 優先處理佇列
Studio 方案
最超值適合每日製作和客戶專案
按年付 US$495 · 節省 US$213
每段 Kling 影片約 US$0.75,所有方案中最低
- 包含 Pro 的全部權益
- 優先處理佇列Studio 專屬
- 專屬支援Studio 專屬
- 積分是 Pro 的 2.2 倍
每月可以創作多少
每項最多可生成的數量。積分可用於所有模型。
數量按各模型最低積分配置計算。更長的時長、更高的解析度和音訊會消耗更多積分。
還沒準備好付費?先免費試用。
註冊即送 20 積分,每日簽到每週最多還能再領 100 積分。
KLING 4.0 使用者評價
創作者、行銷人員和團隊為什麼選擇 Kling 4.0
KLING 4.0 常見問題
解答常見 Kling 4.0 問題
瞭解 Kling 4.0 AI 影片生成器的創作模式、積分、商業使用、帳單與支援。
Kling 4.0 是一款可將文字提示詞或參考圖片轉化為影片片段的 AI 影片生成器。描述場景或上傳圖片,補充想要的動作和運鏡,Kling 4.0 就能直接在瀏覽器中生成影片。
可以。每個新 Kling 4.0 帳戶註冊時都會獲得免費積分,你可以先體驗 AI 影片生成,再決定是否付費。需要更多用量時,可升級訂閱或購買一次性積分包。
你可以使用 Kling 4.0 從文字提示詞或參考圖片建立電影感場景、社交短片、產品視覺、概念影片、動態插畫等多種內容。
支援。Kling 4.0 可透過文生影片從文字提示詞建立場景,也可透過圖生影片為參考圖片加入動作,同時延續原圖的視覺方向。
Kling 4.0 使用簡單的積分系統。Basic、Pro 和 Studio 訂閱會在每個計費週期發放積分,也可按需購買一次性 Pay-as-you-go 積分包。每次生成會根據所選模型與設定消耗積分。
Kling 4.0 訂閱積分在目前計費週期內有效,並在續費時重置。單獨購買的 Pay-as-you-go 積分永不過期。
可以。你可以隨時透過價格頁面或帳單門戶更改或取消 Kling 4.0 方案,目前方案會持續有效至本計費週期結束。
可以。你使用 Kling 4.0 生成的影片可用於行銷、社交內容、產品和客戶專案,所有方案均包含商業使用權。
Kling 4.0 將文生影片、圖生影片、提示詞引導、動作設計和運鏡控制集中在一套簡潔工作流中,無需拼接多個獨立工具即可完成鏡頭創作。
由於 Kling 4.0 積分屬於可立即使用的數字商品,購買通常不可退款。如果遇到帳單錯誤,請傳送郵件至 support@kling-4.co 獲取幫助。
提供。需要產品幫助、大批次生成或定製企業方案時,可透過 support@kling-4.co 聯絡 Kling 4.0 團隊。
