{ "shot": { "composition": "wide establishing shots transitioning to medium orbit and macro close-up", "lens": "24mm for wide interior, 50mm for orbit, 90mm macro for device", "frame_rate": "30fps standard with subtle ramping during gesture moments", "camera_movement": "smooth orbital tracking around subject, gentle push-in for close-up" }, "subject": { "description": "androgynous individual interacting with futuristic home interface", "wardrobe": "monochromatic high-tech loungewear with subtle metallic textures", "props": "transparent ripple-reactive interfaces, glass-like control device" }, "scene": { "location": "suspended apartment overlooking neon cyberpunk cityscape", "time_of_day": "twilight", "environment": "minimalist architecture with panoramic windows, glowing neon haze outside" }, "visual_details": { "action": "gestures in air controlling environment, responsive lighting, final close-up of device", "special_effects": "holographic UI, liquid ripple transitions, adaptive lighting", "hair_clothing_motion": "minimal motion, soft fabric flow with elegant gesturing" }, "cinematography": { "lighting": "ambient interior glow with reactive accents, neon reflections", "color_palette": "cool cyans, deep purples, soft whites with glass highlights", "tone": "elevated, futuristic, serene" }, "audio": { "music": "ambient synthwave with digital chimes and subtle builds", "ambient": "soft city hum, electronic interface whispers", "sound_effects": "gesture-triggered whooshes, soft chime on logo", "mix_level": "refined spatial mix with immersive clarity" }, "dialogue": { "character": "", "line": "", "subtitles": false } }
KLING 4.0 動画ギャラリー
クリエイターが Kling 4.0 で作った作品を見る
Kling 4.0 の AI 動画例を閲覧し、気になるクリップを開いてプロンプトを研究しましょう。プロンプトを再利用し、被写体、動き、カメラの指示、スタイルを調整して、自分だけのバージョンを作成できます。
Cinematic long shot with forward tracking: In a frozen wasteland under a black sky filled with auroras, a small squad treks across an ice ridge, their footsteps crunching over ancient wreckage. Wind howls. One pauses, raising a scope. In the valley below: dozens of beasts, dormant, coiled around a shattered mech carrier. The camera slowly tracks forward as the squad descends each step heavy, uncertain. Then one of the creatures stirs. Its eyes glow. Others follow. The ice begins to crack beneath their feet. The camera pulls upward as all hell breaks loose, beasts charging up the slope, soldiers scrambling, rifles lighting up the darkness in staccato bursts.
{ "shot": { "type": "single", "camera_motion": "slow top-down crane descend with subtle push-in (no cuts)", "loop_hint": "hold final 6 frames for seamless autoplay" }, "subject": { "character": "blonde woman with a single back braid, wearing a flowing black evening dress with thigh-high slit; barefoot; goddess-ritual vibe", "pose": "arms outstretched overhead touching a luminous golden arc; head bowed slightly", "expression": "calm, reverent focus", "wardrobe_motion": "fabric breathes gently; hem sways from faint updraft" }, "scene": { "environment": "black void stage with sparse floating dust motes", "hero_prop": "crescent-like golden light arc above her hands (liquid-light ribbon)", "fx": ["soft volumetric glow", "micro-particle drift", "subtle heat shimmer near arc"], "time_of_day": "timeless night" }, "visual_details": { "beats": [ { "time": "0.0-2.4", "action": "Camera descends from above; subject silhouette resolves; dormant gold arc begins to glimmer as hands make contact.", "focus": "top-down framing, shoulders and braid highlighted" }, { "time": "2.4-5.4", "action": "Arc brightens and bends smoothly into a perfect crescent; light blooms along her arms; dust motes orbit slowly.", "focus": "rim highlights on skin; gentle lens bloom on the arc" }, { "time": "5.4-8.0", "action": "She rises a few centimeters (levitation hint) while arc hums and stabilizes; fabric lifts softly; camera finishes push-in and settles for loop.", "focus": "hero tableau centered; clean negative space around figure" } ] }, "cinematography": { "lens": "portrait 65–85mm feel, shallow depth (f/2.0)", "framing": "centered vertical figure; arc sits just above frame midline; low key with strong speculars", "exposure": "protect highlights on arc, maintain true blacks; mild roll-off on skin", "post": "cinematic contrast; glow bloom on arc; very light film grain; negligible chromatic aberration" }, "audio": { "fx": [ "low airy shimmer tied to the arc brightness", "soft cloth rustle on levitation", "sub-bass swell at 5.4s" ], "music": "minimal drone in D minor, barely rising toward the final hold", "dialogue": "none" }, "color_palette": { "primary": "molten gold (#F5C76A)", "secondary": "amber highlights (#D69B3A)", "accents": "skin neutrals with warm rim", "background": "pure black (#000000)" }, "physics_rules": [ "dust motes drift on gentle convection; no chaotic turbulence", "cloth responds to continuous mild updraft; inertia preserved", "arc emits soft light that illuminates nearby skin and fabric with inverse-square falloff" ], "visual_rules": [ "no text, captions, or watermarks", "keep background clean; no extra props", "avoid camera shake and excessive bloom; preserve detail in highlights", "maintain elegant anatomy and natural hand poses" ], "negative_prompt": [ "cartoonish rendering", "overexposed arc clipping", "banding or posterization in blacks", "extra limbs or finger artifacts", "busy background", "harsh color shifts (green, magenta)" ], "metadata": { "mood": "sacred, poised, ascendant", "platform_goal": "high-readability loop thumbnail with bright gold arc framing the centered subject" } }
{ "shot": { "composition": "tight rear POV shot directly behind frantic bee, wings vibrating violently in frame", "lens": "GoPro ultra-wide with extreme distortion to amplify speed", "frame_rate": "180fps with ramping slow-motion bursts on near collisions", "camera_movement": "hyper-fast forward rush with jitter, mimicking chaotic flight path" }, "subject": { "description": "bee racing full throttle through university corridors in panic, wings shaking violently", "wardrobe": "", "props": "students dodging aside, papers and books scattering, doors slamming open" }, "scene": { "location": "endless university hallway with fluorescent lights and lockers", "time_of_day": "midday rush, crowded corridors", "environment": "blurred faces of surprised students, moving obstacles flying past in streaks" }, "visual_details": { "action": "bee blasts forward in straight chaotic line, barely missing heads and shoulders, narrowly escaping slamming doors and spinning around obstacles", "special_effects": "extreme motion blur, speed warp trails, shockwave distortion around wings, lights streaking by" }, "cinematography": { "lighting": "harsh fluorescent lighting flickering as speed distorts space", "color_palette": "cool whites, blurred neon streaks, chaotic color flashes from student clothing", "tone": "frenetic, high-adrenaline, disorienting" }, "audio": { "music": "fast EDM with rising tempo and heavy drops synced to near misses", "ambient": "chaotic corridor reverberation fading under speed", "sound_effects": "intense buzzing amplified, violent whooshes, crashes and startled shouts passing rapidly", "mix_level": "overwhelming immersive mix, pushing speed sensation" } }
{ "shot": { "composition": "medium-wide shot with claymation-style depth and handcrafted textures", "lens": "50mm virtual stop-motion lens with slight fisheye distortion", "frame_rate": "12fps to mimic traditional claymation pacing", "camera_movement": "slow dolly push-in toward Bilbo, with sudden tilt up on dragon reveal" }, "subject": { "description": "claymation Bilbo Baggins, wide-eyed and trembling, tiptoes across a mountain of gold", "wardrobe": "tiny sculpted wool cloak, clay sword, hand-textured curls", "props": "glittered clay coins, oversized goblets, clay Arkenstone glowing subtly" }, "scene": { "location": "Smaug’s hoarded treasure hall under the Lonely Mountain", "time_of_day": "dim cavern lit by fire-glow and scattered treasure reflections", "environment": "clay-crafted columns, soot-blackened walls, gold piles molded with finger prints" }, "visual_details": { "action": "Bilbo freezes as a low rumble shakes the hoard and a massive clay claw emerges", "special_effects": "stop-motion fire breath effect using layered painted cellophane, glowing eyes frame-by-frame animated", "hair_clothing_motion": "subtle, jittery frame-to-frame cloak motion and expressive clay eye shifts" }, "cinematography": { "lighting": "warm clay-fire bounce lighting mixed with cool cavern shadows", "color_palette": "burnt oranges, muted browns, deep shadows, with gold shimmer", "tone": "tense, handcrafted, whimsically eerie" }, "audio": { "music": "orchestral clay percussion and slow string plucks with echo", "ambient": "distant rumbling, coin shifts, a single deep dragon breath", "sound_effects": "creaky stop-motion footsteps, crackling treasure slide", "mix_level": "ambience forward with subtle music underlay" }, "dialogue": { "character": "Smaug (claymation voice)", "line": "I smell you, thief... Do not think you can hide from me.", "subtitles": false } }
{ "shot": { "composition": "top-down spinning claymation shot of the Endurance aligning with the docking station", "lens": "virtual macro lens with slight barrel distortion for handmade effect", "frame_rate": "12fps with deliberate clay flicker", "camera_movement": "rotational tracking around the spinning ships, tightening as docking nears" }, "subject": { "description": "claymation Cooper in a sculpted flight suit, intensely controlling the Endurance as it rotates into place", "wardrobe": "tiny molded astronaut suit with moving clay tubes and helmet visor reflections", "props": "hand-sculpted console with blinking lights, rotating docking clamps, clay ring segments" }, "scene": { "location": "orbit above a stylized black hole with painted light swirl backdrop", "time_of_day": "deep space — star-speckled black with ambient glow from distant galaxy", "environment": "floating clay debris, sculpted ring shadows, mini clay model of Gargantua in the distance" }, "visual_details": { "action": "the ships spin faster, Cooper aligns them with pinpoint timing, the clamps connect in a satisfying clay click", "special_effects": "hand-drawn star trails, layered glow from the black hole, clay particles flung by centrifugal motion", "hair_clothing_motion": "helmet strap sways inside the capsule, clay fingers twitch on the controls" }, "cinematography": { "lighting": "subtle clay studio-style lighting with harsh contrast from the black hole side", "color_palette": "matte black, dusty gray, and blue glow tones with bursts of warm orange during connection", "tone": "intense, handcrafted, suspenseful" }, "audio": { "music": "claypipe organ version of Interstellar theme with chime loops", "ambient": "muted beeps, radio static, deep space hum", "sound_effects": "clicking clay clamps, creaky plastic panels, muffled breathing inside helmet", "mix_level": "music builds to climax with sound FX punched forward during final lock" }, "dialogue": { "character": "Cooper (claymation voice)", "line": "Hold on... we’re going to dock manually.", "subtitles": false } }
{ "shot": { "composition": "sweeping wide claymation shot of the Hogwarts Express approaching the castle", "lens": "virtual tilt-shift clay camera with exaggerated depth", "frame_rate": "12fps classic stop-motion pace", "camera_movement": "dolly shot following train, crane-style tilt up to reveal clay Hogwarts" }, "subject": { "description": "claymation Harry Potter leaning out of the train window, eyes wide with wonder", "wardrobe": "miniature sculpted robes, scarf with moving clay fringe, round glasses molded on", "props": "clay owl in cage, sculpted suitcase with spellbooks, hand-shaped wand in pocket" }, "scene": { "location": "Hogwarts Express track curving beside a clay river, leading to Hogwarts castle on a hill", "time_of_day": "twilight with fading sculpted sky gradients", "environment": "rolling clay hills, fiber-clouds on strings, flickering castle windows made of translucent clay" }, "visual_details": { "action": "train puffs clay steam as Harry gazes at the glowing castle, cloak fluttering slightly", "special_effects": "stop-motion light flickers in the windows, twinkling stars added frame-by-frame", "hair_clothing_motion": "Harry’s hair shifts subtly between frames, scarf bobs in the wind" }, "cinematography": { "lighting": "soft clay-style ambient lighting with glowing castle highlights", "color_palette": "deep blues, warm golds, and hand-painted brick reds", "tone": "magical, nostalgic, hand-crafted" }, "audio": { "music": "gentle clay-bell chimes and whimsical glockenspiel melody", "ambient": "train wheels clacking, faint owl hoot, breeze on the hill", "sound_effects": "soft clay footsteps, luggage bump, magical sparkle twinkles", "mix_level": "music-forward mix with delicate ambient textures" }, "dialogue": { "character": "Harry Potter (child voice, claymation-style)", "line": "Is that... Hogwarts?", "subtitles": false } }
{ "shot": { "composition": "fragmented pieces of a PS5 DualSense controller assembling mid-air with zero-gravity motion and explosive impact points", "lens": "35mm virtual lens with fast rack focus and shallow depth of field on each part", "frame_rate": "1000fps during slow-motion assembly, 60fps in between", "camera_movement": "ultra-dynamic orbital spins, snap-zooms on triggers, inside-out fly-through of the controller body, ending in hard push-in on the completed device" }, "subject": { "description": "PS5 DualSense controller forming from raw floating components — triggers, face buttons, analog sticks, haptic core — coming together with sonic force", "wardrobe": "", "props": "transparent trigger shells, vibrating actuator module, light bar strip, PlayStation symbols spinning before locking into buttons" }, "scene": { "location": "digital void resembling a dark console startup space with particle fog and ambient grid lighting", "time_of_day": "stylized tech-space", "environment": "hovering digital dust, low-lying mist, energy lines pulsing with every part assembled" }, "visual_details": { "action": "each piece enters frame like a precision missile, locking into place with sonic booms — thumbsticks spiral in, faceplate slams down with micro-explosions of light, final PlayStation logo burns in at the center — controller lands on glass surface, sending out shock ripples and lighting up its LEDs", "special_effects": "light trail streaks, magnetic snap FX, glitch pulses, haptic vibration simulated in slow motion, LED ignition flare", "hair_clothing_motion": "" }, "cinematography": { "lighting": "pulsed spotlight bursts from above and below, reflective surfaces bouncing light off every plastic curve", "color_palette": "ice white, midnight black, pulse blue, reactive neon flares", "tone": "tech-futuristic, powerful, sleek" }, "audio": { "music": "cinematic synthwave with layered build-ups and sharp percussive drops", "ambient": "low digital hum, frequency sweeps, energy pulses rising", "sound_effects": "clicks, pressure pops, deep magnetic lock-ins, startup chime reimagined as an impact sting", "mix_level": "studio-grade mix with 3D stereo positioning, sharp highs for clicks and wide low-end on impacts" }, "dialogue": { "character": "", "line": "", "subtitles": false } }
{ "description": "Photorealistic cinematic shot of an empty pastel-pink bedroom with white wood floors and soft daylight streaming in. A sealed Hello Kitty box with a pink bow sits in the center. It wiggles, then bursts open in a bright, sparkly puff. The room transforms instantly No text.", "style": "photorealistic cinematic", "camera": "fixed wide angle, front-facing for symmetrical reveal", "lighting": "soft, diffused natural light with subtle pink glow accents", "room": "blank pastel bedroom transformed into a Hello Kitty sanctuary", "elements": [ "Hello Kitty box (logo and bow visible)", "Hello Kitty bedding and pillows", "plushies (Hello Kitty, My Melody, Cinnamoroll, Kuromi)", "wall art or framed posters", "floating shelves with figurines and pastel accessories", "vanity with mirror and pink chair", "Hello Kitty lamp or neon sign", "heart rug or fluffy floor mat", "bow-shaped throw pillows" ], "motion": "box opens, cute Sanrio items explode out and assemble rapidly and precisely", "ending": "soft, cozy Hello Kitty room glowing with pink warmth and charm", "text": "none", "keywords": [ "16:9", "Hello Kitty", "Sanrio", "pastel bedroom", "fast assembly", "no text", "photorealistic", "pink explosion", "cozy kawaii" ] }
Kling 4.0 と主要な AI 動画モデルを探る
Kling 4.0 を AI 動画ワークフローの中心に据え、ショットに合ったスタイル、速度、予算に応じて他の主要モデルとも比較できます。すべての結果を 1 つの共有ワークスペースで作成・管理できます。
Kling 4.0 であらゆる動画を作成
Kling 4.0 を使えば、文章のプロンプトや参照画像から、意図した動きとカメラワークを備えた完成度の高い AI 動画を作れます。
KLING 4.0 が選ばれる理由
クリエイターが Kling 4.0 を選ぶ理由
Kling 4.0 なら、最初のアイデアから完成した AI 動画まで迷わずたどり着けます。
Kling 4.0 の料金
定期的な制作には Kling 4.0 の月額クレジットを、生成回数を増やしたいときは一回払いのクレジットパックを追加できます。
- いつでも解約可能
- 生成に失敗した場合はクレジットを返金
- Stripe による安全な決済
Basic プラン
トレンドを試したい方や、たまにクリップを作る方に
年額 $125 で請求 · $53.80 お得
Kling 動画 1 本あたり約 $1.49
- 透かしなし
- 商用利用権
- 優先サポート
- 優先処理キュー
Pro プラン
毎週投稿するクリエイターに
年額 $243 で請求 · $105 お得
Kling 動画 1 本あたり約 $0.81
- 透かしなし
- 商用利用権
- 優先サポート
- 優先処理キュー
Studio プラン
最もお得日々の制作やクライアントワークに
年額 $495 で請求 · $213 お得
Kling 動画 1 本あたり約 $0.75、全プランで最安
- Pro のすべての機能
- 優先処理キューStudio のみ
- 専任サポートStudio のみ
- Pro の 2.2 倍のクレジット
毎月制作できる量
それぞれの最大数です。クレジットはすべてのモデルで共通して使えます。
数量は各モデルで最もクレジット消費の少ない設定を基準にしています。長いクリップ、高解像度、オーディオ付きの場合はより多くのクレジットを消費します。
まだ支払う準備ができていませんか?無料で始めましょう。
登録時に 20 クレジット、さらに毎日のチェックインで毎週最大 100 クレジットを追加獲得できます。
KLING 4.0 レビュー
クリエイター、マーケター、チームが Kling 4.0 を選ぶ理由
KLING 4.0 よくある質問
Kling 4.0 に関する疑問にお答えします
Kling 4.0 AI 動画ジェネレーターの作成モード、クレジット、商用利用、請求、サポートについての回答です。
Kling 4.0 は、文章のプロンプトや参照画像を動画クリップに変える AI 動画ジェネレーターです。シーンを説明するか画像をアップロードし、希望する動きやカメラの指示を加えれば、Kling 4.0 がブラウザ上で動画を生成します。
はい。Kling 4.0 の新規アカウントには登録時に無料クレジットが付与されるため、お支払い前に AI 動画生成を試せます。さらに必要になったら、サブスクリプションにアップグレードするか、一回払いのクレジットパックを購入してください。
Kling 4.0 では、テキストプロンプトや参照画像から、シネマティックなシーン、SNS 用クリップ、商品ビジュアル、コンセプト動画、アニメーションアートなどを作成できます。
はい。Kling 4.0 は、文章のプロンプトからシーンを作成するテキストから動画と、参照画像のビジュアルの方向性を保ちながら動きを加える画像から動画の両方に対応しています。
Kling 4.0 はシンプルなクレジット制です。Basic、Pro、Studio の各サブスクリプションでは請求サイクルごとにクレジットが付与され、一回払いの従量課金パックで必要に応じて追加もできます。各生成では、選択したモデルと設定に応じてクレジットを消費します。
Kling 4.0 のサブスクリプションクレジットは現在の請求サイクル内で有効で、更新時にリセットされます。別途購入した従量課金クレジットに有効期限はありません。
はい。料金ページまたは請求ポータルから、いつでも Kling 4.0 のプランを変更・解約できます。現在のプランは請求期間の終了まで有効です。
はい。Kling 4.0 で生成した動画は、マーケティング、SNS コンテンツ、商品、クライアントワークに自由にお使いいただけます。すべてのプランに商用利用権が含まれています。
Kling 4.0 は、テキストから動画、画像から動画、プロンプトのガイド、動きの演出、カメラコントロールを 1 つのシンプルなワークフローにまとめているため、複数のツールを組み合わせることなくショットを作り込めます。
Kling 4.0 のクレジットはすぐに使用できるデジタル商品のため、原則として購入後の返金はお受けしていません。請求に誤りがあった場合は、support@kling-4.co までメールでお問い合わせください。
はい。製品に関するサポート、大量生成、エンタープライズ向けのカスタムプランについては、support@kling-4.co から Kling 4.0 チームにお問い合わせください。
Kling 4.0 で制作を始めよう
次のプロンプトや画像を Kling 4.0 で AI 動画に。アカウントを作成して無料クレジットを受け取り、数分で最初のクリップを生成しましょう。
